Graham's Journal

A former first person narrative of a Cavalier and his travels turned personal blog of the guy who plays him. World building, pathfinder, GM'ing, videogaming, and shenanigans to follow. Current Shenanigans: Worldbuilding and the rather large amount of socio cultural essays I will write about fictional peoples.

Argh! Tumblr ate my post. But anyways, it’s been a long time friends. I’ve got a new job, learned to bumble my way through Japanese, been taught by a man I can only describe as 60 year old All Might, asked to write a book for 3rd party Pathfinder products, and accrued a pile of debt along the way.

In the meantime though, 2 things have remained the same, Sunday game is still happening and I still read a ton for it. So I thought I’d share my latest list of good shit for the last few months of PF 1st edition, and if you guys enjoy and would like to hear more, shoot me a message here or on the website provided. I will talk a lot.

Pre Game 107 RP: The Knight of Nothing pt. 2

Elros shovels the herbs into his mouth, his arm on fire. It’s as if 1,000 molten needles are trying to squirm their way into his shoulder and with every passing second they seem to burrow a little deeper. The greens help but the mystic was right, they only manage to take the edge off, blunting the edge of the metaphorical knife as it digs itself a little deeper with each breath.

Sadita hands you a few more tonics to take before he begins. More than a few of them taste of strong spirits and other noxious chemicals, leaving your head to spin as you slowly slip into something between awake and awake and asleep, a waking dream where all you can do is watch, and bite down.
The knife hovers before your eyes, and Sadita begins his work…

Little Rosch wanders back to the tent with herbs in hand. The air within swirls with scented smoke as Sadita knells over his tiny scalpel, muttering something in his odd foreign tongue, the blade seeming to almost glow in the smokey haze of the tent.

“Thank you Ms. Rosch.” says the elder Arab, collecting the bundle of herbs and beginning his administrations to the beleaguered Elros, “These should help in your friends recovery. Now, please rest on a cot and I’ll be with you shortly. Don’t strain yourself and I suggest averting your eyes from what must be done here.” he finishes with a melancholy smile and pulls a partition up around Elros’ cot.

“Those herbs should help your body fight the corruption in your flesh, but I do not believe it will be enough.” he says pouring over the wound again, the ragged edges already swelling and fetid from the dirt and grime buried in the hole by the dragon’s powerful claw. The old man pauses and collects himself, steadying his breathing as his free hand digs around for something in his supply cart.

“I am going to attempt to excise as much of the corruption as I can, but this will be painful, and the medicines will likely only dull the pain to come. I suggest you offer prayers to whatever faith you claim to ally with, and bite down on this.”

The Yaffifan hands the wounded elf a long shaft of fragrant wood, notches and runes carved into its length. It looks like it’s been used for this practice before…

Pre Game 107 RP: The Knight of Nothing

Game 106: The Clangor of Steel, The Arrival of The Eternal.

The party has finally returned to camp! And with strange new piles of (theoretically) delicious ant meat in tow the new adventurers of Middleborough now have another task ahead of them, finally figuring out the mysteries of the mysterious Sunfire Menhirs! The second Menhir has almost been deciphered, but as the archeology team deciphers more of that ancient stone more questions arise. What are these Menhirs truly for, what is The Path of Summer, and what does this strange message carved into the center of menhir L2 truly mean? All these questions and more are coming to a head in Game 106: The Clangor of Steel, The Arrival of The Eternal.

Pyrex! Pyrex!

Game 105: Fresh Meat!

New names and new surprises appear at every turn! As the party rings in the day meeting new friends and stoking old flames, one has to wonder what new surprises await in the days ahead? Ambrose and the rest of his team continue to exhume the mysterious artifact that surrounds the titular Sunfire Encampment while the mysteries of the Psychosis Beacon continue to loom over the Little Ray of Sunshine as the limit of their exploration grows ever closer. Meanwhile, the Badlands continue to birth new wonders the likes of which these new travelers can scarcely dream of! Opportunity knocks in Game 105: Fresh Meat!

Game 104: Machetes and Memories…

The Heroes of Middleborough and their new compatriots are at it again! Now set and determined in their task, Thoorin and friends set off to finally uncover the truth of these old menhirs lost to the desert… after fiddling around in town. Balms, herbs, shovels, and supplies are needed to excavate that ancient site and the roads in and out of the locked down town are not easy as guards patrol looking for the culprit in the latest case. During all this commotion old friends wander back into frame, old ties binding fates in blood, booze, and steel to events some wish to forget…

Old ghosts return in next time in Game 104: Machetes and Memories.

Game 103: Food, Fields, and Pyrex The Eternal!

The beats down on the Little Ray of Sunshine and the camp is abuzz with production! The secrets of the Sunfire Menhirs continue to elude Ambrose and our team of excavators, the obsidian stones standing silent and unyielding in the desert heat. But with new friends and scholastic dedicaiton anything is possible in the coming days. But while the scholars work life in the badlands soldiers on, and thirst, heat, and the beasts of the desert continue to go about their daily lives, heedless of the Little Ray of Sunshine and its crew. On top of all this sits the mysteries of the Combusted men and their final fate. What brought them to these stones and why?

Can the Heroes of Middleborough and their new friends manage to discover the secrets of these lost stones, what fantastic feats of nature might roam through camp, and what other horrors might these old stones have left to show us?

Find out this week in Game 103: Food, Fields, and Pyrex The Eternal!

Game 102: The Hand that Shapes the Sun and the Voice of Summer!

Whew! Last game before the return to school! Man did break go by fast! Anways, game!

With our heroes returned to camp there academic expedition can resume! Buried beneath the sands for untold ages, the menhirs of the Sunfire Encampment are an enigma of time and tides that seem ever unfolding with new discoveries and more disturbing questions. Who built these ancient pillars of obsidian and unknown metals, what were they for, and why were they abandoned? And what of those Combusted, those burning corpses and their shouts of torment, “Ch'iidi ‘adiyoolyeeth!” to what end do these flaming corpses have to do with these old stones, or are they something unrelated, brought on by random chance?

The sun beats down on a desert full of secrets in Game 102: The Hand that Shapes the Sun and the Voice of Summer!

GAME 100!: What the Lords Have Wrought.

Beaten, exhausted, arrested, and held at spearpoint, Thoorin and his new band of friends find themselves on the wrong end of the Imperial Inquisiton and that’s just the start of their troubles! Mad Iron Spirits, Imperian Inquisitons, and the mysteries of the Sunfire Encampment loom large in this monumental GAME 100! What the Lords Have Wrought.

“Low and Behold, that which we have wrought…”

Game 99: The Secrets of the Sunfire Encampment!

New wagons in hand, coffers depleted, and stores stocked the Heroes of Middleborough and their new companions return to The Little Ray of Sunshine and begin their investigation of the mysterious menhirs buried beneath the sand by time. But with the last incident and the smoldering wreckage it left behind still fresh on everyone’s minds the question becomes less of what lies at the bottom of this discovery and more of what else might these stones call to? Add to this the mysterious new scholar, an untested cook with the swords of a warrior and the stomach of a teatottler, and an ogrekin with a bad case of what appears to be skin rot and the stage is set. Anything can happen in Game 99: The Secrets of the Sunfire Encampment!

“A harsh wind blows from Time Forgotten, and on it words that one should remember…”